SWCC Season 5
By Equinox · 13 weeksBack to SWCC
13 weeks
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On play, gain vitality and move fixedly forward. When poisoned, gain vitality. Vitality gives 1 additional strength
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After S.D., teleport to a random tile bordering your base. If successful spawn a 2 strength Ancient at its original location and vitalize both
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By Majeure in October 2023
Strength in Numbers #2
Bygone Precursors — After S.D., teleport to a random tile bordering your base. If successful spawn a 2 strength Ancient at its original location and vitalize both
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Reduce 1 mana cost for every destroyed unit since the beginning of the turn
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By Majeure in September 2023
Ground-Breaking
Oni the Soulkeeper — Reduce 1 mana cost for every destroyed unit since the beginning of the turn
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When your base reaches 0 strength, give your base 1 strength.
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By Fengxian in August 2023
Avant-Garde
Springwell Stoneshap — When your base reaches 0 strength, give your base 1 strength.
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Before moving, spawn a 3 strength unit of a random type on a random bordering tile.
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By Fengxian in July 2023
Primordial
Tasi, the Original — Before moving, spawn a 3 strength unit of a random type on a random bordering tile.
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Destroy a friendly undead and summon a 2 strength satyr in it's place. Next time, do the opposite.
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By MooreFunn in July 2023
Prohibited
Blood Weaving — Destroy a friendly undead and summon a 2 strength satyr in it's place. Next time, do the opposite.
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On play discard all remaining cards and deal 1 damage to a random enemy unit or structure for each card discarded
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By theSINGULARITY in July 2023
Festival
Fireworks Handlers — On play discard all remaining cards and deal 1 damage to a random enemy unit or structure for each card discarded